Faults list
Selected Faults
The character is addicted to some
substance or situation.
Combat Paralysis The character is particularly
inept at the art of combat.
Cowardice The character is subject to fits of
fear and cowardice. The player should determine if such fits occur in certain situations (combat, heights), or if they always plague the PC.
Curious The character is extremely curious, to
the point of disregarding safety in order to search for a problem’s solution.
Enemy This fault could be acquired or the PC
might retain an enemy from before recruitment.
Obsession The character has a particular
idee fixe that
often consumes his mind. The obsession should affect the character’s work, but not so much that he or she is dismissed by the
group.
Phobia The character has a particular fear of
something. The phobia should affect the character’s work, but not so much that he or she is dismissed by the
group.
Physical Challenge The PC has a physical
challenge—blindness, one hand, uses wheel chair—that must be considered. If the challenge is profound, the GM might award twice the normal value (it’s worth two gifts, and could be traded for 12 skill 4 attribute levels.
Show–off The
character needs to impress others with
her or his skill.
Stubborn
Once the character has formed an opinion, he
or she remains steadfast, despite apparent contradictions.
Unattractive The
character is remarkably unattractive.
He or she might evoke negative reactions from NPC’s.
Unlucky The PC is naturally unlucky. If
something can go wrong for this character, it will. Such instances of misfortune cannot be immediately nullified with FUDGE points, although the effects can be so mitigated later.
Vain The
character has a high opinion of her– or
himself. This fault might affect relations within an investigative party.
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