Attribute list
is a representation of the character’s physical prowess. It determines her or
his success at tasks involving a physical element. The GM might ask the player
to make a Strength roll when attempting to lift a stone, bend a bar, or hold
on for dear life.
Perception
represents a character’s mental ability. It began as
"Intelligence" but was changed to broaden its range of applicability. The GM
will ask for Perception rolls to determine if a character noticed a detail,
understood the significance of an event, or pulled a scrap of knowledge from
memory.
Dexterity
represents the character’s agility, quickness of motion,
poise, and grace. It contributes to success while picking a lock, shooting a
firearm, or setting a trap. If the player does not select a Dodge skill for a
PC, the GM will refer to the character’s Dexterity attribute during combat.
Vigor
describes the state of a character’s health, her
or his ability to withstand difficult circumstances, and Vigor affects the
amount of damage character can take before expiring. The GM will also
call for Vigor rolls when a character is attempting to withstand physical
discomfort.
Balance
is a flexible attribute that measures a character’s spiritual wellness—one’s
personal karma as well as one’s place in the cosmic balance.
As per standard FUDGE rules, traits start at Fair and the player is
allowed two free attribute levels at character
creation.
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